Michalis is a developer working in the field of games and 3D visualization in various technologies. He created open-source Castle Game Engine (https://castle-engine.io/), cross-platform 3D and 2D game engine, as well as assorted tools like view3dscene (a general-purpose viewer for glTF, X3D and other formats).

He is the CTO of Cat-astrophe Games LLC (https://cat-astrophe-games.com/), a friendly indie game company that does games (in Castle Game Engine too), like "Escape from the Universe" and "The Unholy Society" (https://unholy-society.com/).

Accepted Talks:

Castle Game Engine - overview and upcoming features

Castle Game Engine is a cross-platform open-source game engine using modern Object Pascal. It runs perfectly on Linux (and was mostly made on Linux), as well as other platforms (Windows, macOS, Android, iOS, Nintendo Switch). We use FPC and Lazarus (Pascal compiler and IDE, packaged in Debian as well). We proud ourselves on having support for many formats (including open standards glTF and X3D), visual editor and lots of graphic features.

During the talk I want to give a short overview how creating a simple game using Castle Game Engine looks like. We’ll start from scratch, use the engine to create a new project, use Blender to design some amazing 3D programmer-art :), and put it into a small demo game. I will showcase and talk about Castle Game Engine new (soon-to-be-released) version 7.0.